Super Charisma Bros.
From Mario Fan Games Galaxy Wiki
|Super Charisma Bros.|
|Release Date||2013, TBA|
|Medium||Multimedia Fusion 2|
Super Charisma Bros. is a series of joke games made by Rystar, based on ideas he and the members of the MFGG Skype Group had regarding a fangame based on inside jokes.
It chronicles the adventure of Rystar's pet dolphin, Dudim, as well as an all-star cast of MFGG Skypers(~CaMtEnDo~, Genogenesis7, Miles, Sspp03, and VinnyVideo, among others) as they band together to fight various evils in a multitude of story arcs.
There were originally nine installments, or "issues", of Super Charisma Bros. planned, divided into groups of 3 called "trilogies". Five of these said issues have already been completed and released. The following is a list of all of the finished issues of Super Charisma Bros. as of July 26th, 2013:
The Original Trilogy
Super Charisma Bros.
The first entry in the series, simply known as Super Charisma Bros., has three levels. In the first level, Dudim discovers the creation of the Casual Chat, and he sets off after Heavy Fire to stop him. In the second level, Dudim traverses through a world of smiling baby heads, ultimately ending the level by kicking VinnyVideo into a pit, where he is captured by Heavy Fire. sspp03 appears early on in this level to inform the player of the dangers of pitting toddlers in fights against each other, which has no relation to the rest of the plot whatsoever. In the third and final level, Dudim soars through the sky on a mission to collect 75,000 coins, and he ultimately succeeds after roughly five seconds. After this a fake command prompt appears, and the game ends.
An upgraded edition of the game, titled Charisma: Prog Rock Edition! can be found on the main site.
Super Charisma Bros. 2 (Disco Edition)
The second entry features updated, enhanced graphics, and continues where the previous game leaves off.
- Texas Box Zone
The very first level, Dudim finds himself in Texas on a mission to save Miles and has to fight off swarms of bouncing Genos, with the level ending in a boss fight against Miles himself, after Miles threatens to kick Dudim's "bot". After defeat, it is revealed that it wasn't Miles at all, but instead the evil Heavy Fire, who quickly flees. A confused ~CaMtEnDo~ appears afterwards.
- Impressive Bullet Bill Placement Zone
The second level has Dudim on a quest to convince sspp03 that his latest Super Mario Bros. 3 ROM hack is unfair. This level also ends in another boss fight, this time against sspp03, who charges into battle following a long, angry, typical rant.
- Bazinga Ranch Zone
Upon defeating sspp03, Dudim travels to the Bazinga Ranch, where he partakes in an epic battle with brynn1100 that inadvertently gets taken to the skies, where Dudim is at last able to triumph over him, upon which the game ends, leaving the fate of the MFGGers uncertain. There's also some joke title card hidden somewhere or something.
An upgraded edition by the name of Charisma 2: Power Metal was planned but ultimately scrapped before development began.
The Brothers Charisma
Reverting back to the graphical style and screen resolution of the first two games, we join Miles as he "attempts to break out of prism". Escaping the stronghold in which he had been held for so long, he manages to chase down Heavy Fire. Meanwhile, sspp03 begins massacring large numbers of babies with his shotgun and subsequently gets arrested for child murder. ~CaMtEnDo~ pursues a career in typing to prevent Mario from committing suicide. After saving Mario, Cam has a confrontation with him over why he had chosen to commit suicide - as it turns out, Mario wanted to teach typing. We then join Miles as he finally confronts Heavy Fire in the nighttime city canopy, where after an epic battle, Miles finally sends him back to Hell from whence he came. Miles, upon defeating Heavy Fire, re-unites with sspp03, who had been able to escape jail, and Cam, still mourning the loss of Mario. Suddenly, Doc appears and explains that due to excess levels of Bazingonium, the explosion caused by the defeat of brynn has sent Dudim back in time, and that they need to travel back to save him. All of the Charisma Brothers board Doc's DeLorean and fly off into the time stream to rescue the dolphin, bringing the first trilogy to a cliffhanger.
The Tim Rogers Trilogy
Charisma 4 (Innuendo)
The fourth entry in the series, the overall quality of the game is spiked to meet that of an original indie title. Dudim is free to bounce around in a sticky sweet candy world consisting of one level, where he meets the mysterious Cousin Horse. Due to the overwhelming quality of this game, as well as numerous personal issues, development fell flat early on, leaving the game ultimately unfinished and never thought out. It's currently available on the main site and is bundled with every other game in the Charisma series that preceded it.
Unused concepts and content included many new original characters as well as new powers and enemies that never saw the light of day.
As of Charisma 5's release, Vitiman has accepted Charisma 4's short prototype (along with a fictionalized variant of the development surrounding it) into the series' bizarre canon: as it turns out, the events of the game along with the aforementioned fictional development events that happened were just a nightmare Dudim had while in a time vortex. Whether the nightmare was caused by a third party has yet to be revealed (Mad Catz is just one on a long list of suspects).
Charisma 5: The Second Best Thing to Do in the Dark
After a long feud between Dudim and a lot of the integral Charisma Gang members, the future of the Charisma games looked bleak. That is, until Dudim and his friends put aside their differences and befriended one another once again, resulting in the production of yet another Charisma game - Charisma 5.
Charisma 5 completely ignores the events of Charisma 4 (mostly; see above) and chronicles Dudim's trip into the past - As it turns out, a league consisting of Madox, Jay, and Elecman have captured Dudim as revenge for not featuring them in any fangames. The rest of the Charisma Gang has caught up to Dudim, however, and the evil trio rushes to combat them. Genogenesis7 journeys to Windows 95 to confront Madox after destroying his exe henchmen with his laser beams. After that, ~CaMtEnDo~ takes to the skies atop the DeLorean to fight Jay. Finally, Miles jumps into a giant Mega Man game pak for the final showdown with Elecman- in which both perish in the resulting explosion, which was revealed to be all part of the diabolical plot of an unknown villain named Tim Rogers...
After the credits roll, a teaser shows a zombified VinnyVideo, still trapped in Heavy Fire's chamber of enjoyment, of which he was imprisoned in during the events of the very first Super Charisma Bros. Whether or not he will return to seek revenge is anyone's guess.
Stuff happened in Charisma 6, but I don't remember what.
Not exactly the most satisfying conclusion for the series, Charisma 7 rewrites the history of the first game as if it never happened. This happened around the time Vitiman lost his cool and got banned from MFGG.
Super Charisma Quest: Densetsu No Dudim
A Cave Story-esque spinoff developed by ~CaMtEnDo~, it featured multiple playable characters traversing a wide, open world in search of special key items and clues to Dudim's whereabouts succeeding the events of Super Charisma Bros. 2. Numerous weapons were to be included and many new characters were also planned for unveiling through this spinoff, but it was ultimately placed on hiatus.
It may be worth noting that the title of the game also had the side effect of being an unintentional pun: not only does it translate roughly into "The Legend Of Dudim", but "No Dudim" was precisely the core of the game's plot - that is, Dudim was missing, hence a literal No Dudim.
- The location of the original Super Charisma Bros. 2 is unknown. It is believed that the game was ceased and confiscated by the government during it's working title as "Polybius".
- The Brothers Charisma was originally going to be a pseudo-3d platformer starring Miles, but this version was scrapped after a level and a boss fight was created. The prototype was also sent to a select few MFGGers via Skype, and a jokingly "finished" variant was showcased on both the forums and as a bonus in the main site's version of Charisma 4.
- Rystar, and to a lesser extent Genogenesis7, are admittedly huge Queen fans, which would explain why the Charisma games are rife with Queen references and tidbits of Queen songs.